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War, war never changes. It's something we have to live with. At least in this day and age. The bombs dropped 48 hours ago. we were rushed into the vault at least the lucky ones were. I knew the bombs were coming I think everyone did. It was just a matter of when and by who. North Korea has been in ruins for over 200 years back in 2034 in World War 3. Today it's 2260 now and i'm wondering if there going to run out of numbers to name which World War it is. What? A announcement was just broadcasted they want people in the <B>[[Cyrolater]]</B> room ASAP. I have to go now or for a while.
[[If you are having troubles with crashing or other issues "Go Here"|Launch Issues]]
This is the Cyrolater room. A devestating place where a computer has the option to wake you up in 500 years or longer if it wants to.Dear Diary,
This will be my last passage for now it's the year 2298 I have woken up from the god forsaken Cyrolater. I checked everyone is dead there was a malfunction in the freezing process except for mine. Weird? I know. Anyways I think I am going to find a way out of Vault 119.
[[Check the Cyrolater room]]
[[Continue to the Exit]]You check on your Cyrolater machine the version number is 1.1 and all the other machines are version 1.0. You think to yourself that a software update just saved yourself.
[[Continue to the Exit]] You see the [[Overseer's Desk]] next to it there is a old broken computer. But then you see that one day my save your life the [[PipBoy-3000]]. I quickly put it on and fastened the screws. It was like having a totally new brain I could check my health, how much radiation I had in my body, pretty much anything. Another thing on that desk was the button the button that opened the Vault I heard that the Earth was not called the Earth it was known as the Barren [[Wasteland]] but mostly just called the "Wasteland". Yes, now I am about to enter it.
[[Enter the Wasteland]] <img src="https://www.filepicker.io/api/file/4NxybSjQHfMxlL0Eb3yg">
Ah the Overseer. The person that brainwashes everyone into believing he is their saviour. Nobody needs this overrated peice of scum that sits on his perfectly customized chair watching every action we do. Why do we have an Overseer you may ask it is very simple to keep us scared. Every Overseer is programmed to punish us in imaginable ways if we try to escape the vault or help anyone escape. But thats all gone thankfully the coward escaped with his measly 9mm years ago when death sweeped over the vault.
<img src="http://vignette3.wikia.nocookie.net/fallout/images/3/3d/The_Overseer_101_GUF.jpg/revision/latest?cb=20110103004832"><img src="https://staticdelivery.nexusmods.com/mods/120/images/8302-1-1249604285.jpg">
This is the iPhone of the future. There is only one problem we can't get off. Yep we wear this thing to our grave.<img src="http://cdn4.dualshockers.com/wp-content/uploads/2015/06/vlcsnap-2015-06-03-23h21m30s38.png">
These are just a few pictures of the destating wasteland.
On the ground you see a 10mm pistol. You pick it up, your aim might be rusty after a few hundred years but its worth the shot. To your left their is a raider with a sledge hammer. He has no chance with your ranged weapon or does he.
[[Shoot him in Torso 60%]]
[[Shoot him in Head 21%]]
[[Punch him 19%]] (Chance of killing him)
You walk down a valley you check the map on your trusty Pip-Boy 3000. A flag is showing over a town by the name of [[Canterbury Commens]]. What will you do.
[[Head for Canterbury Commens (8k away)]]
[[Head Down the Wastes Farther With no set Goals.]]
Canterbury Commens is not very much to look at but a home for many [[Vault Refugees]]. Many people who live know the town as "Big Town" because of a town called [[Little Lamplight|Little Lamplight (Information)]]. "Big Town is were all the Mungos (people over 16 years of age) went from Little Lamplight.
[[Go to Little Lamplight]]You decide to head to Canterbury Commens. This will be no easy task there will be Raiders and Gunners of many sorts, also you will have to deal with natural creaturs as well.
[[Continue East to Canterbury Commens]]So where to now? Remember you have 3 set moves to go anywhere on the map.
People who grew up in the Vault and left for various reasons.<img src="http://vignette2.wikia.nocookie.net/fallout/images/2/26/Little_Lamplighters.jpg/revision/latest?cb=20120225145148">
Little Lamplight a underground village ran by kids alone. Most of the people who live here are runaways from their parents who lived in the Wastes. There are some set rules in Little Lamplight though:
- You can live there from 5 years to 16.
- After 16 years your considered a Mungo.
- Mungos are not tollirated in Little Lamplight.
- Once your a Mungo you move to "Big Town".
[[Continue Walking the Wastes]]A good choice you have made you finally decide to head to Canterbury Commens. I have forgot to share with you that once you find a town you can travel back to it in an instant. There will be a section down there called Fast Travel. Sadly you have not been to any towns so this is useless for you at the moment For more information on Fast Travel and map related info click [[here]].
[[Enter Canterbury Commens]]North 1
[[West|West2]]-You play with your mouse.
-If you want to go back a step press the faint back arrow to the left of the text.
-Once you get into the Capital Wasteland and decide to venture with no goals the adventuring system is simple. You use algorythyms of South, North, East, and West. Each algorythym is 3 moves long so pressing North once then South, then East will bring you to a new location. Some locations may town's or random enemy encounters. We call this mechyanic Fast-Mapping.
-This game has in no way any form of saving progress so you will need to play all the way through.
-Remember to save often as you will probably die multiple times.
-If you would like to say thank you for this game come see Silas and Aaron, donations accepted. :D
Good choice. Instant kill. No raider stands a chance but other things will.
[[Continue Walking the Wastes]]After a few hundred years do you really think your going to hit the guy in the head? Well guess what you did. But you better thank your lucky stars cause the chance of that happening again is pretty low.
[[Continue Walking the Wastes]] You wait until he gets close and punch him, trying to evade his attacks, but you get knocked onto the ground.
[[Go for your gun 50%]]
[[Beg for mercy 50%]]You quickly reach into your pocket for your weapon, only to be hammered again and again, until you can barely tell what is real.
Return to Last Save Game or if you have none press the restart button on the top left.You say "Please, I'm innocent, all I want is to live, just take what I have and go, I just want to live." he looks at you with a feeling of resembelance, and gives you his hand.
[[Go for your gun 50%]]
[[Take his hand 50%]]You take his hand and get up, he tells you that he's been out here for 5 years, and lonely, and asks you if you want to join him.
[[No]]He says starts laughing, and stabs you.
[[Continue]] (This was the First Possible Death of Many)He pins you down and takes eveything except your bottom layer of clothing, and leaves. Looks like you felt to secure.
[[Continue with what Little you have Left]]
[[Run back and fight him]]You continue, once again not sure where to go, only to freeze to death.
Return to Last Save Game or if you have none press the restart button on the top left.You start running after him and quickly try to make a decision
[[Charge Straight Forward]]
[[Move Evasively and Steathily]]He quickly seems to realize you are coming and turns around shooting you in the head.
Return to Last Save Game or if you have none press the restart button on the top left.
You move through the brushes steathily and get ready to pounce, do you
[[Atempt to Pin him Down]]
[[Hit and Kyte him With Your Agility]]You jump onto of him, only to be through off and pummeled by his sledgehammer.
Return to Last Save Game or if you have none press the restart button on the top left.You kyte him with your agility and hit him consistently all around and steal his gun, you shoot him, and take all of what he has.
[[Continue Walking the Wastes]] This map has 2 locations/towns
-Canterbury Commens/Big City [[Warp|Continue East to Canterbury Commens]]
-Little Lamplight (If you can find your way)
More to come in the near feature remember this is the Alpha version(0.10).West 1, North 1
[[West|West3a]]West 1, East 1
[[West|west3b]]West 1, South 1
[[Continue|Encounter 3]][[Continue|Encounter 1]][[Continue|Encounter 6]][[Continue|Encounter 2]][[Continue|Encounter 2]][[Continue|Encounter 4]][[Continue|Encounter 6]][[Continue|Encounter 2]][[Continue|Encounter 6]][[Continue|Encounter 5]][[Continue|Encounter 1]][[Continue|Encounter 2]][[Continue|Encounter 5]][[Continue|Encounter 2]][[Continue|Encounter 4]]East 1, North 1
[[West|west3g]]East 1, South 1
[[West|west3h]]East 1, West 1
[[Continue|Encounter 4]][[Continue|Encounter 3]][[Continue|Encounter 1]][[Continue|Encounter 6]][[Continue|Encounter 2]][[Continue|Encounter 3]][[Continue|Encounter 1]][[Continue|Encounter 1]][[Continue|Encounter 2]][[Continue|Encounter 5]][[Continue|Encounter 3]][[Continue|Encounter 3]] [[Continue|Encounter 1]][[Continue|Encounter 6]][[Continue|Encounter 2]]North 2
[[West|west3k]]North 1, East 1
[[West|west3l]]North 1, South 1
[[West|west3m]]North 1, West 1
[[West|west3n]][[Continue|Encounter 1]][[Continue|Encounter 3]][[Continue|Encounter 6]][[Continue|Encounter 5]][[Continue|Encounter 2]][[Continue|Encounter 6]][[Continue|Encounter 1]][[Continue|Encounter 5]][[Continue|Encounter 5]][[Continue|Encounter 5]][[Continue|Little Lamplight]][[Continue|Encounter 1]][[Continue|Encounter 1]][[Continue|Encounter 4]][[Continue|Encounter 5]][[Continue|Encounter 3]]South 1, North 1
[[West|west3p]]South 1, East 1
[[West|west3r]]South 1, West 1
[[West|west3s]][[Continue|Encounter 3]][[Continue|Encounter 2]][[Continue|Encounter 4]][[Continue|Encounter 6]][[Continue|Encounter 3]][[Continue|Encounter 1]][[Continue|Encounter 6]][[Continue|Encounter 2]][[Continue|Encounter 2]][[Continue|Encounter 5]][[Continue|Encounter 3]][[Continue|Encounter 3]][[Continue|Encounter 2]][[Continue|Encounter 5]][[Continue|Encounter 1]][[Continue|Head for Canterbury Commens (8k away)]]You see a Gunner coming towards you. Carrying an arm cannon and plasma pistol. He stops 50 feet from you and starts to take aim.
[[Run for your Life]]
[[Hide in the Forest]]The gunner aims his plasma pistol and fires.
Return to Last Save Game or if you have none press the restart button on the top left.
You quickly run into the forest and start crawling on the ground, the Gunner grabs his gear and starts wlking towards the forest looking for you. You have 11 bullets left.
[[Wait Until he Comes and Shoot him]]
[[Save Ammunition and Try to Kill Him]]You wait a bit, grab your gun, you aim, and you fire, a quick and painless death for the gunner. you can`t extract the arm cannon, but you grab the plasma pistol, 25 more shots, and lots of Food as well as water, not a bad day.
[[Continue|Encounter 1 Win]]
You jump on top of him and tackle him, only for him to pull around and aim his arm cannon. BOOM! Looks like saving ammunition wasn`t worth your life.
Return to Last Save Game or if you have none press the restart button on the top left.You see a raider enclaver, holding a basic laser pistol looking around, it doesn't seem like he's seen you. Yet. He is located behind a rock he seems to have his sights on a wild brahmin looking to fire at it. Your out in the open, in a field. Whats your move.
[[Shoot him up with your 10mm then duck]]
[[Wait and flank him from the right side]]
[[Throw a old grenade at him when you are 30 feet away]]Nice one you killed him.
[[Wasteland Map]]You enter the factory with your Rose Lyons, ready to die for humanity, suddenly, this is out.
[[Enter the Shutdown Room Yourself]]
[[Force Rose to do it]]Now you've done it... a deathclaw wow.
[[Shoot the Thing With Your 10mm]]
[[Run]]You have crossed path with a Mirelurk. Oh shoot.
You hold out your 10mm your trusty weapon of choice.
[[Shoot it burst-fire|En3 1]]
[[Shoot it spray and pray|En3 2]]"I'll do it" You say, "You deserve to live on"
"Ok" Rose nodds, "Just do it fast"
You walk into the chamber and right there is a choice. To save humanity or to be greedy and turn on Rose and keep on living.
[[Press the shutdown button]]
[[Run out of the chamber and turn on Rose]]"Rose I think you should scarafice yourself for the greater good of the world" You say greedily...
"Ok I will I never thought you would be this selfish but I am willing to do this..."
She walks in to the gas chamber and presses the button to replenish the water and the radiation releases she transforms in to a ghoul then dies.
[[Get out of the factory and live life normally]]
[[Explore the factory]]
"Get out of here scrub, and move it" (He holds a AK-47) (The kid looks around 12 years old)
[[Listen to him and sprint|Wasteland Map]]
[["Can't I just come in your town please"]]
[["If you don't let me through I will make you let me"]]Lol you see a mole rat easy game you think...
[[Shoot Him With a 20 Guage you Found in a Shack Next to You]]
[[Just Leave the Thing in Peace]]You hide in the bushes to your right you see a Kysar's Legion Caravan.
[[Jump the Caravan With Your Trusty 10mm]]
[[Speak with the Caravan Members]]
If you are having trouble opening the wallpaper behind the text in game follow these steps.
1: Go here http://wallpaper-gallery.net/images/light-colored-wallpapers/light-colored-wallpapers-8.jpg
2: Paste the link in browser and search
3: Right click the image and select "Save As/Save Image As".
4: Navigate to your "Download Folder" (If you download to C: Drive it will work to.)
5: Download the .JPG and return to the game launch the game and it will show the background.
As the game has not been released for a long time there is not many known bugs if you find any report to Aaron to solve any issues regarding this game.You prove your worth in the wasteland a triple shot hits it in the head area. It staggers backwards the only thing that is heard is the smoke running from thre barrel of the gun and the mirelurk screaming in pain. You have decipated 20 of the Mirelurk's 40 HP. What is your next move.
[[Burst Fire a Second Time|En3 4]]
[[Hit it With the Back of Your Stock|En3 3]]
Hmmmmm... That did not work it walked into your poorly aimed bullets and just deflected off its armor.
Return to Last Save Game or if you have none press the restart button on the top left.This renders a failure it eats the end of the gun as well as you.
Return to Last Save Game or if you have none press the restart button on the top left.This is a coward move. You already shot the Mirelurk to half-health why would you run. The Mirelurk makes it onto its feet and runs and jumps on your back stabbing you with its claws instantly killing you.
Return to Last Save Game or if you have none press the restart button on the top left.Burst-Fire must be the ultimate strategy you shot him... And you killed him. Great work.
[[Wasteland Map]]This is the hub of the game you can go almost every place in the game (excluding the ones found through the algorythym mechanic). We recommend saving here in case something bad happens in the Wasteland.
(Secret areas will not show up here. If you discover a secret location you will have to remember how to get back there to go back again.)
[[Canterbury Commons|Continue East to Canterbury Commens]]
[[Fast-Mapping|Head Down the Wastes Farther With no set Goals.]]
[[Little Lamplight (Information)]]
[[Set of level 3 X-01 Power Armor]]
[[Motel]]Nice choice you outrun the thing it's bodyfat slows it down and falls in a dug out. It cannot get out.
[[Leave it to Die]]Um What? It resists the shot and kills you with its razer claws.
Return to Last Save Game or if you have none press the restart button on the top left.You forget the thing and get out of the area.
[[Wasteland Map]]HAHAHAHHAHAH.. The 20 Guage really did something. Cause there is nothing left of the thing.
[[Wasteland Map]]Wrong choice to trust a mutated creature. It takes advantage of you and bites you in the back of the leg the venom sinks into your skin causing a sudden rash up your neck. You black out as the mole rat bites again the again.
Return to Last Save Game or if you have none press the restart button on the top left.<img src="https://vignette2.wikia.nocookie.net/fallout/images/6/6c/LegionHitSquad.jpg/revision/latest?cb=20130624150954">
Your reputation with Kysar's Legion is very bad. You are shunned. On approaching the Caracan you see a wanted sign with your face on it. You pretty much just turned yourself in to a life of slave work.
Return to Last Save Game or if you have none press the restart button on the top left.You pull your 10mm on them they duck behind the Caravans Brahmin.
They start running away. You think this is weird.
[[Think of it as a Victory and Collect the Loot]]Again a perfect move. Direct hit to all 3 of the Kysar's Legion. People say it is cowardly to take people in the back but this time we will let it go.
[[Wasteland Map]] Nice free loot! You look at the long list of items in the Caravan including brand new Sniper Rifles.
But then you see a flaming bullet headed straight for you. This is why they were running they had to set up a sniper location to take you out.
Return to Last Save Game or if you have none press the restart button on the top left.New California (officially the New California Republic, often abbreviated to North California Republic) is a large, democratic federation of well over 700,000 based in California, with holdings in Nevada, Oregon, Mexico (Baja California) and along the Colorado River. The North California Republic emphasizes and claims to support a myriad of old world values, such as democracy, personal liberty, and the rule of law. It also strives to restore general order to the wasteland, the improvement and development of infrastructure and economic systems, and a basic common peace between the people. Though appearing to be a benevolent entity of governance, the ability to control the land it claims to protect, the fidelity of those who live under their rule, and the widespread corruption within their political system has been questioned by many, without a clear response by the North California Republic themselves.
The New California Republic was born from the remnants of the survivors of Vault 15 and the small walled community they founded, Shady Sands. Under the leadership of Aradesh, and with the assistance of the Vault Dweller (who saved Tandi, Aradesh's daughter and a future president of the North California Republic), the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance.
In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the North California Republic was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, the Hub, and Dayglow.
By post-apocalyptic standards, the North California Republic is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security and a standard of living better than mere subsistence are daily realities for its impressive population of citizens. 
Currently, the North California Republic is in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the Mojave, where the occupation of Hoover Dam has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project.
The North California Republic government's aim is to annex New Vegas as the republic's newest state. While it already controls Hoover Dam, its treaty with Mr. House and the three families compels it to allot 5% of the dam’s electrical and water production to local use free of charge. Adding insult to injury, the North California Republic is locked into protecting New Vegas from invasion by Kysar's Legion even as it receives not one cap in tax revenue from the Strip's highly lucrative resort operations. North California Republic citizens in the Mojave have largely come here for economic reasons, whether as paid citizen soldiers or as prospectors and fortune-seekers.
The majority of the North California Republic populace is made up of farmers, traveling merchants and poor settlers seeking protection from the dangers of the post-apocalyptic world - a luxury usually only available to the rich and powerful. In exchange for their protection, the North California Republic classes them as a 'citizen' and collects taxes from them which is mostly used on the military to arm, train and supply their troops. Citizenship can be given to entire settlements and put under North California Republic jurisdiction if requested, however this practice is controversial in the Mojave due to rumors of the North California Republic supposedly bullying weaker settlements and incorporating them against their will.
The North California Republic enforces strict rules upon their citizens and in their cities. In areas under military law, such as the Mojave, crimes are typically punished by death. Openly carrying arms, prostitution, gambling, and slavery are not permitted within North California Republic city limits. Persons found under the influence of alcohol or drugs will be arrested.
A notable trait of the New California Republic, often to the annoyance of its citizens, is the government's tendency to be overly bureaucratic and give power to those of an important background rather than by ability. As much power is invested in particular individuals in the cities back west, citizens at the frontier regions often feel that they are not listened to and forgotten.
The North California Republic is a democratic federation, modeling itself on the government of pre-War United States. The government is divided into three branches: legislative, executive and judicial. The legislative branch is the Congress, staffed by representatives elected by their states and senators, forming two houses: House of Representatives and the Senate. The Congressmen use a variety of titles: "Councilor," "Counselor," "Councilman," "Representative," and "Senator." In particular, the Hub (in its own obstinate way) prefers to call their representatives "Governors." The executive branch is the Republic council, headed by the President and Vice-President. The President and Vice-President are elected by North California Republic citizens, with advice from the Congress. Last, the judicial branch comprises courts and judges ruling in accordance with North California Republic's adapted version of American common law.
In theory, this is a sound and well-balanced system, but in practice every state tries to assert its independence and work toward furthering its own agenda. There is a great amount of friction between the states of Hub and Shady Sands, usually related to trade rights and caravan routes, while New Reno remains dominated by various criminal interests. Significant pressure is exerted upon the political and economic direction of the North California Republic by a variety of private interests: in particular, the brahmin barons whose wealth gives them great influence at the ballot box and whose needs are often placed first by officials seeking support in their political ambitions. With the armed forces, the Gun Runners gain special dispensation and influence as they are the primary contributor to North California Republic's weapon arsenal. Elsewhere, monopolies like the Crimson Caravan and similar trading families dominate the trade routes and use their wealth to gain influence with the North California Republic government and extort large amounts of money. Smaller competitors who are unable to compete with both the larger competition as well as the high taxes are inevitably muscled out.
The president is the biggest factor in deciding the course the Republic should take. For example, under Tandi (who served over ten terms as President; something Kysar mocks as indicative of monarchy rather than democracy), the North California Republic grew substantially, focusing its efforts upon rebuilding the pre-War infrastructure and restarting technological development. Conversely, while under Aaron Kimball, the North California Republic has become more imperialistic and expansive, overextending itself on multiple fronts in the process.
There is little to no sexism in the North California Republic (unlike many other factions in the wastes), most likely due to the community's origins in Vault 15 and Tandi's extended presidency. The republic has also shown little discrimination against ghouls and mutants, though many political analysts argue that this is because North California Republic has had limited contact with them (the North California Republic did have little contact with Necropolis or the Master's Army). Some of their Veteran Rangers are ghouls, however, and they accept ghouls into their army. In any event, some politicians use lingering anti-mutant sentiments to boost their popularity among voters.
There is a clear separation of church and state within the North California Republic. In particular, the North California Republic has resisted any attempts to canonize the Vault Dweller within its city limits (the statue outside the Hall of Congress being the only exception). Both Aradesh and Tandi found that politics and religion don't mix, a realization that was cemented when they gained more exposure to the people of the Hub and received visits from a few well-spoken members of the Followers of the Apocalypse. As long as there is no interaction between church and government, the North California Republic (past and present) allows any non-radical religious groups within their borders. Accordingly, the North California Republic are very tolerant of religion as long as its various assemblies don't participate in human sacrifice or indulge in dipping people into vats of Forced Evolutionary Virus, such as the Legion and the Master's Army.
The North California Republic's military is composed of several Divisions, including marksmen, scouts, mechanized units and a small number of Vertibirds. In addition, many of their major cities are protected and patrolled by heavily armed police officers. One of their Special Forces units consists of the New California Rangers, a select group that is pledged to protect the people of the Wastes much like the Texas Rangers of old. The Rangers are said to have numerous safe houses throughout the wastes, and they use these to strike at slavers outside of North California Republic territory (usually in the North). As expected, the two groups hate each other with a passion. North California Republic was also in the habit of establishing marshals in the major population centers in their territories, responsible for enforcing the laws of North California Republic throughout the Republic. Ghouls, super mutants, and humans were all known to serve in the North California Republic armed forces. The North California Republic gained access to a limited number of Vertibirds from their battle with the Enclave over Navarro, along with the Brotherhood of Steel.
Although diverse, the North California Republic military is mostly composed of their regular troopers who are characterized by their tan uniforms, wide-brimmed hats, goggles and armed with a standard service rifle. These soldiers are the image often associated with the North California Republic and are commonly seen in both pro- and anti-North California Republic propaganda.
Many people in the western wastelands have mixed feelings about the North California Republic. Some people strongly support the Republic's goals of spreading democracy and the rule of law, and others vehemently oppose their methods of "controlling" everything they come into contact with. With wastelanders who were used to having no more than a mayor or sheriff now suddenly being part of a complex political structure and having to pay taxes, some view it as a loss of the frontier lifestyles that once defined them. As the North California Republic's power and territory grew, it made progressively stronger enemies who would test the resolve of the Republic.
Under President Tandi, the North California Republic made slow but sustainable territorial expansion, allowing towns and other small communities, who were impressed by the principles of the North California Republic, to join of their own volition. While defending their borders from hostile raiders like the once legendary Vipers and Jackals, who would be ravaged by the North California Republic's military until they became broken shadows of their former glory. Eventually taming Southern California, these achievements would garner such respect for President Tandi that the people would come to adore her, and tribals outside the North California Republic's borders would refer to her as the "Great Mother".
Viewing the North California Republic's growth and success as a threat to their already stagnating power and influence, the Brotherhood of Steel would launch a military campaign with the goal of pacifying the North California Republic and reclaiming technology that they felt the North California Republic was not fully capable of understanding. After narrowly avoiding defeat in the early days of the war, the North California Republic would ultimately prevail and force the Brotherhood into retreat and hiding. The North California Republic had pushed back their strongest opponent yet, but at a cost. With the destruction of their gold reserves in the early days of the war, the Republic could not continue to fund their costly war with the Brotherhood for long, unless more revenue was acquired.
After the death of President Tandi, her successors would gradually change the direction of the North California Republic. Rapidly expanding the Republic's borders in every direction in a more imperialistic fashion, they sacrificed some of the North California Republic's principles and moral high ground in the process. Now led by President Aaron Kimball, the North California Republic's expansion has led it to the Mojave Wasteland, where it would encounter the impressive city of New Vegas, and the even more promising Hoover Dam. However it would also encounter its greatest enemy to date, Kysar's Legion, across the Colorado River. Seeking to annex New Vegas and drooling over the prospects of the money that would flow back towards the Republic in taxes, they sent their army east.
The North California Republic initially had great success in the Mojave Wasteland, setting up several bases and even an embassy on The Strip. The front line of the new conflict between the North California Republic and Kysar's Legion moved towards the Colorado River. The Legion attacked the North California Republic with its full strength during the First Battle of Hoover Dam. The North California Republic was forced to retreat, but lured the Legion into a trap at Boulder City and was able to retake the Dam. After their defeat, the Legion regularly conducted raids on the west side of the Colorado, even creating permanent bases at Cottonwood Cove and sacking towns like Nipton and Nelson with little response from the North California Republic.
Known wars and military conflicts which the North California Republic was involved:
North California Republic-Enclave War
North California Republic-Brotherhood War
North California Republic-Great Khan War
North California Republic-Legion War
North California Republic-Raiders War
The North California Republic has access to stockpiles of pre-War technology. Standard North California Republic soldiers have service rifles along with standard pre-War and self-made combat armor. The North California Republic possesses Salvaged power armor acquired from engagements with the Brotherhood, but lack the training to use it. Instead, the servos in the joints are stripped out and an air-conditioning unit is installed in place of the power core, turning it into extremely heavy, but effective, armor. However, the North California Republic special forces, the North California Republic Ranger Veterans, use pre-War riot gear and armor. The weapons used by the Rangers include: anti-materiel rifles, Ranger Sequoias, hunting revolvers, and brush guns, among others.
As for civilian technology, they appear to have knowledge of irrigation (as apparent in the North California Republic Sharecropper Farms). They can also maintain some pre-War transportation, such as the monorail at Camp McCarran. The North California Republic were also working on an extensive railroad network in the New Vegas area into New California. The network used in the Mojave was used for transporting limestone from Quarry Junction to Boulder City; these efforts were halted by the Powder Gangers revolt and the unsuccessful efforts to curb deathclaw population growth.
The North California Republic created its own currency in the form of gold coins around the turn of the 22nd century. Bottle caps were useless at this time due to the gold reserves of the North California Republic. This changed when the Brotherhood of Steel destroyed the gold reserves in 2281. The North California Republic dollar devalued and the conversion rate lowered to 2.5 North California Republic dollars to one cap.
"Grabbed from http://fallout.wikia.com/wiki/New_California_Republic"Kysar's Legion is an autocratic, traditionalist, reactionary slaver society, and a totalitarian dictatorship. Founded in 2247 by Edward Sallow (also known as Kysar) and Joshua Graham, it is based on the ancient Roman Empire. Its legionaries are a well organized, culturally insular fighting force that mainly operate east of the Colorado River and the Grand Canyon, in the former state of Arizona. Ever pushing west, their capital is the city of Flagstaff.
Kysar's Legion is comprised mostly of reconditioned tribes and their descendants. The Legion's symbol is a golden bull on a red field, which is derived from Julius Kysar's standard for the Tenth Twin Legion.
In the year 2246, the Followers of the Apocalypse sent a group of nine members to the Arizona wastelands to study the region’s tribal languages. The group included Follower Edward Sallow, who met with the New Canaanite missionary Joshua Graham, a specialist in tribal dialects. Not long into their travels, the group was captured by the Blackfoot tribe and held for ransom.
At the time, the tribe warred against seven other tribes, and suffered from a lack of skill in warfare. Against his companion’s wishes, Sallow aided the Blackfoots to save him and his companions from their captor’s enemies, giving them knowledge in gun maintenance, small unit tactics, explosive improvisation, and military strategy. The tribals admired Sallow so much that they made him their leader. With that, Sallow took the name Kysar, and began reorganizing the tribals he commanded into the Legion.
Kysar established warfare policies in the Legion based on the concepts of divide and conquer and total war. The Legion defeated the region’s seven tribes from weakest to strongest, and completely dominated each faction’s land and people. The people conquered in campaigns were conscripted, enslaved, or killed. Kysar saw the tribes “playing at war,” and tribals viewed his tactics as foreign, as their warfare consisted of skirmishes that never escalated into major conflicts.
With the combined leadership of Kysar and Graham, declared the "Malpais Legate," the Legion led campaigns against more tribes, forming a fanatically loyal army with their captives. Eighty-six tribes had been conquered by the year 2271, and the territory Kysar led formed the most powerful society east of the Colorado River. The Legion expanded west into the Mojave, and established Fortification Hillon the Colorado River in 2277. The advancing forces eventually made contact with the NCR near New Vegas, and began a campaign to take the region.
Under the command of the Malpais Legate, Legion forces marched against the New California Republic garrison at Hoover Dam, in an attempt to take the strategic asset and river crossing. In what became known as the First Battle of Hoover Dam, the Malpais Legate initially had the upper hand. The Legate was able to push the NCR defenders back and lead his forces over the dam. Lead elements of the NCR, including members of the 1st Recon Battalion and NCR Rangers, executed a tactical retreat west across the dam and into Boulder City, all the while using their marksmanship prowess to kill the Legion officers (primarily centurions and decanii). The Legate, unable to adapt his strategies in combat or see the deception unfolding in front of him, chose to order his legionaries to push the rangers, not knowing the NCR had booby-trapped Boulder City, packing C4 along their line of retreat and within the city itself, and drawing the Legion into a trap. When the Legion forces entered the city, the NCR detonated the explosives and inflicted severe casualties amongst them, crippling their offensive. The NCR forces then counter-attacked, pushing back and eventually routing the Legion forces who fled east back over the dam. Kysar, angered at the failure of his Legate, made an example of him. The Praetorian guard covered the Legate in pitch, set him on fire, and cast him into the depths of the Grand Canyon. Kysar forbade mention of his name, and now he is spoken of only in hushed whispers by the lowest Legionaries and slaves; they call him the Burned Man.
By 2281, Kysar's Legion has re-established its power in the west, rebuilt its army, and has slowly encroached on the city of New Vegas. They continue to contest NCR over all of the region, destroying several NCR bases such as Ranger Station Charlie and Camp Searchlight, overrunning the NCR town of Nelson, and creating unease and terror across the region. Sometime before the Second Battle of Hoover Dam, the Kysar's Legion has conquered a new tribe under the command of centurion Gaius Magnus, bringing the number to eighty-seven.
The Legion is first and foremost a slave army, the sole owner of which is Kysar. As Kysar conquers the peoples of the wasteland, he strips them of their tribal identities and merges them into his forces. There is no other tribe than the Legion itself.
As a slave army, the Legion maintains a very strict hierarchy or division of roles. All able-bodied males become slave soldiers with a singular purpose: to fight for Kysar until they fall in battle. This reason for being is imprinted into each legionary during his reconditioning, or, if one was born into the Legion, upbringing and training. Legionaries become unconditionally devoted to their leader, living to fight. Contrary to expectations, experience and veterancy has no bearing on one's position in the Legion. While some may receive better equipment and more dangerous tasks to fulfill, at the end of the day, all soldiers remain slaves, disposable human tools that are discarded the moment they stop fulfilling their purpose.
Women are given the role of, essentially, support corps. Kysar specifically forbids women from fighting, instead using them as caretakers, healers, and midwives to support the Legion's continuous campaign of expansion. Almost all members of the Legion express condescending and downright misogynistic opinions of women and their non-combat roles.
The Legion is structured after the army of the Roman Empire. The largest unit of organization in Kysar's Legion is the cohort, numbering at about four hundred and eighty infantrymen. Cohorts are further divided into centuriae, which, contrary to their name, number about eighty men (accurate to the ancient Roman army as a centuria consisted of eighty professional soldiers and twenty noncombatants). Each centuria is divided into ten "tent groups" (contubernia), making this the squad level of organization. Raiding parties also form in this size (about eight men) and are led by a decanus(squad leader).
Those living under the Legion's control are considered subjects, not members of the Legion proper. Lands under Kysar's protection enjoy stability and security far greater than lands outside its sphere of influence. Traders that have to cross NCR's territories with a guard contingent can safely travel on Legion trade routes alone, without any fear or danger of being attacked by raiders or other criminals. Kysar is considered a harsh, but benevolent lord by those who reside inside his domain but have not been enslaved into his army.
The weakened state of mankind following the atomic blasts offers an opportunity to unite the world under one flag. By using brutal and militaristic tactics, the Legion seeks to exploit that weakness and establish one society united under Kysar. Kysar claims that the atomic bombs were sent by the God of War, Mars, for just this purpose.
The ultimate goal of the Legion is to unite humanity. They see democratic societies as tools that the rich and powerful use to keep the majority of humanity in a state of constant irresponsibility and ignorance. By keeping the people addicted to consumerism, they could effectively drain citizens of their wealth while rendering them ineffective. This not only partially explains the Legion's disdain of alcohol and chemical stimulants, as well as pointless luxuries, it also explains why they see the majority of people as "animals," and are so quick to use violence against them. To them, "animals" are those creatures that live only to survive. Humanity, in their eyes, is defined instead by the ability to override the fear of death and the base instinct to survive. Those who are able to face death head-on can more easily sacrifice themselves in pursuit of a greater societal and ideological goal.
Kysar greatly dislikes democratic societies, especially the NCR, because of their glorification of the wealthy over the worthy. In addition, Kysar greatly dislikes sectionalism and consumerism, mainly because he believes they convert humans into "animals," or simple beings that live only for the sake of surviving. Kysar believes that it is his opportunity and destiny to unite all humankind under one banner, ushering in an age where each human is judged by their merit, and the subsequently given power according to that perceived virtue. This way of thinking exemplifies the differences between the NCR and Kysar's Legion.
The NCR believe that basic democratic mercantilism will eventually bring peace to the wastes. While the greedy may rule now, when peace and stability inevitably arrive, the populace eventually will acquire greater power through reform. Kysar, however, sees that as a curse, not a blessing. In his mind, it will allow humans/"animals" to be preyed upon by the greedy. While the NCR uses their significant wealth to fund research to improve the average life expectancy of citizens, the Legion believes that longer lives come at the cost of other humans, resources, and purpose; people who blindly try to extend their lives should instead attempt to live without the fear of death hanging over them.
This is why the Legion refuses to use medical sciences, except in rare cases. Given how little common ground exists between the ideologies of the NCR and the Legion, these factions will undoubtedly contest each other until one is defeated.
Most members of the Legion pronounce Kysar's name /ˈkaisar/. Wastelanders and members of NCR, as well as older Legion members use the Anglicized pronunciation /ˈsiːzər/. Legion members are fastidious about classical Latin pronunciations, such as pronouncing the traditional Roman greeting "ave" (hail) [ˈaweː]. Soldiers are called "legionaries" (not legionnaires, which is a modern phrase and applied to the Légion étrangère). Those who are liked by the Legion will be called "amicus," Latin for comrade/friend.
What isn't truly recognizable is the fact that the Legion mixes up different forms of Latin. This is usually noticeable in the pronunciation of names such as /ˈkaisar/ and /ˈsiːzər/. Another recognizable example is the way Kysar pronounces Lucius's name. In the ancient language of Latin, it would have been pronounced /lukius/. Instead Kysar pronounces it /loosh:ee:us/. This shows the Legion's confusion of Latin changes in consonants.
Kysar's Legion uses two old forms of currency which were also used in Roman times. They are minted by the Legion in the form of silver and gold coins, each coin bearing the profile of Kysar. Despite Kysar's poor relations with the other factions in New Vegas, Legion currency is still accepted as payment in the Mojave Wasteland, owing to the high level of trade with the Legion and the safety of its territory for caravans. The exchange rate is 4 bottle caps to 1 Denarius, and 100 bottle caps to 1 Aureus.
The Denarius (silver), which bears an image of a younger Kysar on the obverse and Kysar, Joshua Graham and Calhoun on the reverse. The inscriptions are in Latin, "Kysar Dictator" meaning "Dictator Kysar" or "Absolute Ruler Kysar" on the front and "Magnum Chasma" meaning "Great Abyss" or "Great Fissure" on the back, referring to the Grand Canyon. The symbolism is simple - the denarius commemorates young Kysar's journey to the Canyon and his first victories as a dictator of the tribes.
The Aureus (gold), which bears the portrait of the older Kysar on one side and the symbol of the 10th Legion (the bull) on the other. The inscriptions are in Latin, "Aeternit Imperi" meaning "For the eternity of the empire" on the front and "Pax Per Bellum" meaning "Peace through War"on the back.
The Legion follows the Cult of Mars, created by Kysar in 2250 after claiming he was the Son of Mars. Members of the Legion believe that the war god cleansed the Earth with fire so that Kysar could conquer the Earth and save it from chaos. Most members of the Legion are oblivious to their society's basis in Ancient Roman culture, and believe that their customs were dictated to Kysar by Mars himself.
The Legion society is largely hierarchical. Anyone outside its ranks is considered to be Dissolute (lacking in morals), while those that are both outside of it and hostile (usually the NCR and its subjects) are called Profligates (slightly more dissolute). Freshly caught humans are called Captures and are considered the lowest of the low. Their only right is to be tested as a slave. If they do not meet the requirements, they are immediately disposed of.
Slaves are one step above Captures and consist of captured humans unfit for combat duty as a Legionary. They are expected to adhere to the virtues of a slave (Honestas, Industria, Prudentia - honesty, industry, and prudence) and follow their master's orders without questions. They are given a new name and wear rags with a light red X painted over the chest. During the Capture stage, slaves seem to be forced to wear slave collars. Later, when they have been "broken in" and transported deeper into Legion territory, the collars are removed as seen with the slaves at Fortification Hill. Children of slaves are taken from their parents after birth and placed in the care of priestesses, who raise them in keeping with Kysar's doctrine. Physically fit males are chosen to serve as Legionaries.
Legionaries are the main fighting force of the Legion and form the bulk of its society. Composed of capable men conscripted into service, Legionaries are expected to demonstrate the apex of Roman values. Advancement in rank is purely merit based - if a Legionary proves himself in combat, he will be promoted. If he doesn't, he will be lucky to escape with his life.
The entire Legion military army is led by a Legate, who answers only to the Kysar. In addition to this, the Legion's forces have two special branches, the frumentarii, who are tasked with infiltration and subterfuge, and the Praetorians, whose sole role is safeguarding the Kysar. A few are also assigned to protect the Legate. According to Ranger Andy, the Legion also uses child soldiers.
Unlike the NCR Army, Legionaries are not organized by rank but by direct combat experience. The most inexperienced of them, recruits (equivalent to pre-MarianHastati or post-Marian auxiliary skirmishers), wear the simplest of garments and are usually marched in the front line. Survivors of multiple skirmishes can expect to be recognized as prime legionaries and considered for decanus status, or may simply be marched in the middle of the ranks (equivalent to the pre-Marian Principes).
The most experienced of Legionaries, veterans (equivalent to pre-Marian Triarii), make up the rear guard and join battle only if recruits and prime legionaries fail to meet their objectives. This practice is not a matter of rewarding elite soldiers for their service. Instead allowing the Legion to hold the best warriors in reserve, the practice forces an enemy weakened by previous waves to engage the fiercest Legionaries.
The main commanders, centurions and the Legate, are also the deadliest members of the Legion. Unlike their counterparts in the NCR or any other organization, each has reached their rank through their battlefield accomplishments, and their armor reflects that fact - it is made up of trophies taken from defeated enemies. However, they rarely enter the battlefield, as they are few in number and possess valuable leadership skills. The loss of a centurion will likely result in a dramatic loss of unit cohesion.
A special post in the Legion military is the Vexillarius (standard-bearer). The standard-bearers carry the sign of the Legion into battle and act as rally points for Legionaries.
The discipline of legionaries is absolute. In combat, they obey every order without question and if needed, will gladly sacrifice their lives. The reason for this is simple: punishment for failure is severe. Legionaries that fail will be lucky if they escape with their lives. Those that fail will often be crucified or hacked to pieces by Praetorians in front of Kysar. It is also possible that the Legate will invoke decimation, where every tenth legionary will be beaten to death by his comrades as punishment. Life expectancy in the Legion army is low - any Legionary who can survive extended service is a formidable opponent.
While this disciplined style of warfare is extremely effective, it does create a few very exploitable weaknesses. Soldiers in the legion are trained to obey their superiors in all situations; this often makes the Legion troops, especially recruits, slow to adapt to changing battlefield situations. If the officers and veterans are eliminated, the chain of command will be in severe danger of collapsing. With recruits unable to control the situation, the leaderless army will become disoriented and confused, ultimately rendering it easily routed or wiped out. Under the command of Chief Hanlon, the NCR demonstrated and exploited these weaknesses to great effect during The First Battle of Hoover Dam.
The Legion excels at melee combat, as evidenced by their choice of weaponry - primarily, the machete, which cripples limbs. They are not averse, tactically speaking, to using firearms, but will not provide them to the lower ranked troops. They usually have to scavenge firearms, and the ones used by the Recruits are rather low quality and include .357 Magnum revolvers, varmint rifles, and single shotguns. A ranked Decanus is most often armed with a submachine gun of some sort. On a whole, Prime and Veteran Legionaries prefer slower, more reliable firearms, like cowboy repeaters, .44 Magnum revolvers, and hunting rifles. The most high tech Legion soldiers are the Centurions, who use anti-materiel riflesand marksman carbines. Legion soldiers on average have more health than NCR troopers, but are less durable due to having worse armor. The Legion makes extensive use of hit and run tactics. Legion raids typically involve sending an overwhelming force to suddenly attack a town, killing everyone (sometimes taking slaves) and leaving before the enemy can respond. As Lanius states, their forces are much better suited at taking positions than holding them due to their up close style of fighting. While Legion raids are often very successful, it is worth noting that the number of positions the Legion actually controls over a period of time in the Mojave is very small compared to the NCR.
The Legion's aim is to dominate the known world and unite it under its banner. In 2281, it is locked in conflict with the New California Republic at the Colorado River. Tribes that weren't pressed into it are also openly hostile to the Legion, fearing that they too will become victims of its campaign of conquest, as even with guarantees of safety and independence, Kysar has gone against his word and assimilated tribes he previously promised he'd leave alone. This causes even ruthless organizations like the Van Graffs to oppose the Legion in addition to organizations like the Desert Rangers. However while many civilized groups dislike the Legion's ways, they have great success in assimilating tribal groups. Tribals, with their general respect for power over anything else, typically side with the Legion over the NCR. The White Legs are firm allies of the Legion, and are used as proxies for the Legion in the War for Zion.
In 2281, after suffering an incredibly devastating defeat at Hoover Dam, the Legion has resorted to finding ways to gain the allegiance of local factions so that they can sow the seeds of their enemy's demise closer to home. They have allied with the Great Khans and Omertas and plan to use them to aid their plans in the Mojave before assimilating or exterminating them.
Dale Barton often prefers to trade in Legion territories, saying that he finds it cheaper as he rarely has to hire protection or pay extortionate taxes, due to the effectiveness of Legion suppression of raiders and wasteland creatures. Even Rose of Sharon Cassidy has admitted to admiring Legion-controlled areas, as they attract traders, merchants, and wastelandercommunities in general to their high level of safety, especially when compared to NCR territories and uncontrolled regions. However, the Legion as a whole is unpopular in the Mojave due to their brutality.
According to Ulysses, Kysar commanded Legion couriers not to kill another courier (be they Legion or not), because many couriers in fact were frumentarii.
The Legion follows a strict policy of frontier justice, wiping out all savage, chem-dependent raider gangs and tribes they deem unfit for absorption into their ranks.
Kysar firmly believes that reliance on technology weakens humans, and was responsible for the Great War. As such, his Legion is mostly a low-tech organization, relying on numbers, physical fitness and discipline to achieve their objectives. A typical legionary will wear armor mimicking the Roman lorica hamata or lorica segmentata, usually created from pre-War sports gear (mostly, if not exclusively, football gear) armored with metal plates, including the helmet, worn over a tunic. In combat, they use either simple firearms (typically revolvers or lever-action rifles), power fists, or melee weapons in the form of machetes and throwing spears, crafted from scavenged materials that mimic the ancient Roman short sword (gladius) and javelin (pilum).
However, it is incorrect to treat their technology as primitive. As simple as regular combat gear is, the Legion is capable of erecting large fortifications out of scrap (e.g. Fortification Hill encampment) and mass producing standardized weapons and armor for its footmen. In fact, the armor and weapons of higher ranking soldiers compares favorably to the NCR. In major battles, centurions will use rather advanced weaponry such as anti-materiel rifles, Marksman carbines, and super sledges. The personal guards of Kysar themselves are equipped with high tech ballistic fists to complement their martial prowess.
While no Legion member wields energy weapons, they show interest in purchasing them from the Van Graffs. The Legion is also never shown using power armor, though pieces of what appears to be T-45d power armor are used in centurion armor. Oddly enough, the Legion has huge amounts of Stealth Boys. These Stealth Boys are never seen used by legion soldiers in the Mojave, but are used by the legion at Dry Wells and the legion Marked men at the Divide. A high reputation with the legion will lead to a steady cache of Stealth Boys for the Courier.
The only mentioned opposition to military technology is combat robots. Kysar dislikes the thought of having robots win a war fought by men. Because of this he tells the Courier to destroy Mr. House's Securitron army, even if the Courier offers to use the technology to destroy the NCR. He has no problem with Lucius trying to repair a howitzer, for the purposes of suppressing 1st Recon and NCR Veteran Ranger snipers. They occupy the HELIOS One station if the player decides to activate Archimedes I, Fantastic joins the Legion as the overseer of the power plant with the comment "Hey man, when in Rome." The Legion appears to use radios as shown at Cottonwood Cove HQ but overall opts for devices that use no power. The Legion does not need or truly desire power sources like the NCR, but at no point oppose its usage as they do with chems, alcohol and combat robots.
"Grabbed from http://fallout.wikia.com/wiki/Caesar%27s_Legion"You go talk to the Mayer's house, only to find him away, his father says "He's selling his hard rasied calf at the town square."The grenade richochetes off the rock and blows up in front of you.
[[Start running and flailing your arms]]
[[Line your sights and fire 3 rounds]]You run up behind the rock and aim your pistol and fire but instead of hitting him you hit the gun. Oops.
[[Hit him with the butt of your pistol]]
[[Run|Run 2]]Wait what? Your in a field ducking won't help anything. You miss all your shots and he fires back with his rifle. Your on the ground now.
[[Fire from the ground]]
[[Throw a Grenade]] You hit him once he staggers. But you only have 2.5/100 HP.
[[Throw a Grenade]]There is nothing left of him... But sadly there is nothing left of you either.
Return to Last Save Game or if you have none press the restart button on the top left.You run but he catches up and nails you with the end of his gun.
Return to Last Save Game or if you have none press the restart button on the top left.Nice you knock him out you think that that's enough adventuring for today.
[[Wasteland Map]] Wow. Nice one he shot you in the back with his 8x easy kill for him...
Return to Last Save Game or if you have none press the restart button on the top left.Nice strategy you fire 3 rounds that go right through his armor and kill him right there.
[[Wasteland Map]] You run out.
[[Go back to Canterbury Commens]]You see a door that reads Main Hallway. Then another door that reads Mainframe.
You wonder what the Mainframe is.
[[Leave the Vault and live life like it was before just in shame|Get out of the factory and live life normally]]You overcome with anxiety and fold under your own pressure you leave the chamber and run by Rose not saying a word you find the quickest exit and start hyperventilating you find the one and only exit. You have a choice.
[[Leave the door unlocked for when Rose wants to come out]]
[[Lock the door so she cannot leak the selfish acts you commited]]You press it you hear a space ship like countdown. 10, 9, 8, 7, 6, 5, 4 and you could not remember anything else you blacked out upon seconds of death. The chamber fills from gas from the radiation being extracted from the water. Rose just sees you lying there.
[[News about Mojave Adventures 2]]Double-click this passage to edit it.We have decided to make a sequel to this game just it will pick back up where you left off. Also it will not be just text and an actual game. But that is all we can say right now.You venture down to the hallway and you spot one door on the right and one door on the left.
A door on the right says "Science Experiments".
A door on the right slightly farther down the hallway is labelled "Logs".
All you see is a bunch of computers they flicker red lights and green ones to but mostly red. I wonder if red means failure and green means working or vice versa? It looks like a super computer has been left just sitting there in an abandoned in a vault totally off the map now a days. But you read a partially ripped sticker it reads "NCR, we will take over KL" This was teh NCR's slogan from 2050-2110. Obviously the KL stands for Kysar's Legion but why would they want to take over the KL it was not until 2243 when the KL first started attacking the democracy known today as the NCR. But this thought quickly runs from your head and you leave the Mainframe.
[[Leave|Explore the factory]]
[[Get out of the factory and live life normally]] You examine a weird gooey paste on the counter labbeled water cloning = fail. You turn the corner then you see what freaks you out. A male just laying on the ground. Mid 30's you think to yourself but with a large pointy grouth coming out of his stomach must have been a radiation defect you think to yourself. A chill runs up your back and you instantly want to leave. There is nothing more to see here.
[[Leave to Main Hallway|Main Hallway]]
[[Get out of the factory and live life normally]] You sit by a pre-war computer. And there are 4 options
- July 4, 2145 [[here|Log 1]]
- July 23, 2145 [[here|Log 2]]
- August 7, 2145 [[here|Log 3]]
- September 28, 2160 [[here|Log 4]]
[[Go back to Main Hallway|Main Hallway]]
[[Get out of the factory and live life normally]] (NCR speaking) We are closing the file of Jonas Blue. Developer of Project Purifyer. Project = Fail. Reason: Man died from Radiation poising stage 4.
Weight: 65 upon death, 156 before rads
Eye Colour: Red upon death, blue before rads
Hair colour: None upon death, Blonde before rads
[[Back to Logs|Logs]]
[[Back Log|Log 3]]
[[Get out of the factory and live life normally]] The world is so weirdddd I canter see much anmore I hve lost al me hari. I hve relesed teh rad thingy. . . . . . Knowww I cnt doo much. tats al fer now.
[[Back to Logs|Logs]]
[[Next Log|Log 4]]
[[Back Log|Log 2]]
[[Get out of the factory and live life normally]] It has been almost 3 weeks since my old post. I have made so much progress I have cunstructerd the chip that will be used to purify thew water. But lots hav radiation has leaked from it and I have been diagnosed with stage 3 rad sickness. This is very serious but I am willing to risk my life for the greater good of the world. The NCR still has me under quarintine of my work I an under cover agent for the Kysar's Legion. I will bring the Slaves to justice! And we will over turn the absolutism known as the North California Republic!
[[Back to Logs|Logs]
[[Next Log|Log 3]]
[[Back Log|Log 1]]
[[Get out of the factory and live life normally]] Hello this is the beginning of my Diary I will be starting my new project I have named it Project Purifyer. I will be the one to save the water from hell. I was never forced into a vault I knew what was going on. I know what really happened to the war. I can not release any other information right now because I am under strict watch of the NCR but later I will bring the world to Justice. Kysar's Legion will rule and I will make sure of it.
[[Back to Logs|Logs]]
[[Next Log|Log 2]]
[[Get out of the factory and live life normally]] You lock the door to keep her in and not share the truth about yourself.
[[Get out of the factory and live life normally|Get out of the factory and live life normally A]][[Get out of the factory and live life normally A]] A man greets you at the front he asks if you have ever been to the town before as he cannot remember every face that enters.
[[No|No CC]]He welcomes you back and points out the towns hotel if you need it...He asks of you agree with the NCR.
[[Kysar Lover|CCQ5]]He agrees with you. (Mayer of town gives you 10 respect for your opinions).
Anyways, he then asks is you have any guns on you.
[[Yes (Truth)]]He shuns you for your opinion. (Mayer of town gives you 10 respect for your opinions).
Anyways, he then asks is you have any guns on you.
[[Yes (Truth2)]]He strongly disagrees with you. (Mayer of town gives you 10 respect for your opinions).
Anyways, he then asks is you have any guns on you.
[[Yes (Truth2)]]He disagrees with you. (Mayer of town gives you -5 respect for your opinions).
Anyways, he then asks is you have any guns on you.
[[Yes (Truth2)]]He agrees with you. (Mayer of town gives you 5 respect for your opinions).
Anyways, he then asks is you have any guns on you.
[[Yes (Truth)]]He says he will perform a search.
10 minutes later.
"You have a 10mm Pistol with a combat axe" The Mayer implies, "So I will have to banish you from Canterbury Commens".
[[Leave Canterbury Commens|Wasteland Map]]
He thanks you for being truthful and shows you to the nearest [[Motel]]. What is your next move in this post-apoctalyptic town.
[[Go to the motel|Motel A]]
[[Go to the main town|CC Main Town]]A motel in a nuclear wasteland is not to much to see as well as somethign not amny would want to stay... There are lots of people who would rather sleep on the streets rather than stay in one of these. According to Vault-Tec they report approx. 1 break in a night at each motel.He thanks you for being truthful and shows you to the nearest [[Motel]]. What is your next move in this post-apoctalyptic town.
[[Go to the motel|Motel B]]
[[Go to the main town|CC Main Town]]You enter the Motel and the lady at the front asks what you want.
[[How much it costs]]You enter the Motel and the lady at the front asks what you want.
[[A Room|A Room B]]
[[How much it costs]]A room costs the risk of being killed.
[[Back|Motel A]]She shows you to a room with no lock. She opens the door lets you in and shuts it on your back.
There is a double bed with a hole bunch of puke stains and scorch marks.
[[Sleep for the night|SFTN]]She shows you to a room with no lock. She opens the door lets you in and shuts it on your back.
There is a double bed with a hole bunch of puke stains and scorch marks.
[[Sleep for the night|SFTN2]]You sleep very well all HP restored. Where to now?
[[Main Town|CC Main Town]]You see a shadow come into your room then your out
(You have died perhaps disagreeing with the mayer had something to do with this incident)
Return to Last Save Game or if you have none press the restart button on the top left.You see settlers of Canterbury Commens walking about the town.
[[Find the Mayer]]
[[Leave the Town|Wasteland Map]]You go walk up to the door of the building labeled "Town Hall." You knock on the door only to find him away, his father says "He's selling his hard rasied calf at the town square market today." That's what everyones been doing.
[[Look around for the Mayer]]
[[Ask Around about him]]He says ther reason why everyone is gathering here is because there is a calf show and the Mayer is in it. He advises you to go to the "Town Hall".
[[Town Hall|Find the Mayer]]You look around for the Mayer, but not knowing what he looks like is making it difficult. You decide to wait a bit
[[Ask Around about him]]
[[Do Some Exploring]]You go ask the closet person to you about the mayer and say "Where's the mayer?"
"Woah there, watch you manners." Shocked by her sudden response you ask "Who are you."
"My name is Rosenlela, but you can just call me Rose."
[[Talk respectfully|Meet Rose A]]You enter an abandened house and look around. You hear someone coming.
[[Continue upstairs searching]]
[[Try to run out]]You continue searching upstairs, suddenly you see a loose and seperated chunk of wood on the roof, but the sounds of footsteps are getting loud and louder.
[[Inspect the Floorboard]]
[[Get out as fast as you can|Try to run out]]You quickly to to go out the window, only to have a gun pointed at your head, and before you turn around, you realize the Grim Reaper made a early visit.You take a close look at the chunk of wood and grab it. You decide to give it a little tug, a ladder falls down. When you climb up it you can barely believe what is in front of your eyes, a [[Set of level 3 X-01 Power Armor]]! Few of these beasts were every made, capable of walking through machine gun fire and grenades unscatched. You quickly equip the armor and jump down the from the 3rd story unhurt. But you can't take it for there is no [[Fusion Cores]] in it.
[[Go back to the town square|Meet Rose]]<img src=https://i.ytimg.com/vi/3FfKTLAKE58/hqdefault.jpg img>[[Live in the Wild]]
With what you have done you cannot live with civilization.You live out alone for the next 10 years of you life only to die from poisnous water, you killed yourself and humanity along with it.
[[News about Fallout: CanterQuest 2|News about Mojave Adventures 2]]
You go back to Canterbury Commens, people look at you with anxeity. A teenage girl walks up to you and asks "Where's Rose."
[[Say she died and the water is fine]]
She starts weeping in the middle of the road.
This girl is actually her sister.
[[Say it is alright and for the greater good of the wasteland]]She starts weeping less and can be heard with clarity. She says "Well I guess that this is only the beginning of the war"...The AA batteries of the wastland used mostly to power, power armor and cars. Sometimes even used for assauslt helicopters (Vertibirds).
<img src="https://staticdelivery.nexusmods.com/mods/1151/images/4994-0-1449515022.jpg">You enter the town square and see a tall blonde girl walking over.
"Come with me. Now" She points to a door.
[[Enter Hideout]]"Sorry" You exclaim stupidy.
"Don't mention it" She says.
"So have you heard of the new water plant failure?" You say (You found this information from the Canterbury Commens News).
"What!!?" She blurts out,"Come with me".
She motions for you to enter a door to your right
"Now that we are in a confined space I ahve to tell you whats really going on" She says in a controlled tone.
You take a double take and think you are a part of a secret plan.
"Read this [[Article]] it was meant for you." She hands a page from a book. WATER FAILURE
As some of you may know the wasteland is in a not yet released problem. The water chips made by our saviour VaultTec are failing. Due to a man who goes by the name Jonas Blue. He has modded a chip to try and add vitamins to the water that will remove radiation. As this is a very good idea he never came to VaultTec at all about the matter he just started modding the chip. Instead he went to the [[NCR]] about his work. Jonas Blue's plan was never finished which means it is a failure. He is also dead so cannot finish it. Now the chip is controlling all the other chips. Since that chip is not working, that means all the other chips are not working. Anyways Rose and a person of her choice will be entering the vault in which he has the chip and will shut the thing down.
[[Ask her why she chose you]]"You struck me as a just great person"
"Thankyou for this once in a lifetime oppertunity" You say awkwardly.
"What do you say we start this "Once in a lifetime oppertunity"
[[YES|The Factory]]You cannot under estimate a kid he shoots you right there.
Return to Last Save Game or if you have none press the restart button on the top left.No you actually can't [[Mungo]].
"The adults in Vault 87 rejected you becuase they were under terrible drugs adults are not actually like that."
The kid starts crying. "My parents did not recognize me they jsut pushed me away with the rest of the kid beggars".
[[He lets you in]]Because your a [[Mungo]] and mungos are not allowed in Little Lamplight.
[[Please I am not like those monsters from Vault 87]]Mungo is the term the children in Little Lamplight use for adults since the time they were rejected entry by the inhabitants of Vault 87.Yes you are. He shoots you right there.
Return to Last Save Game or if you have none press the restart button on the top left.You start walking in the underground tunnel where kids from Vault 87 live.
"Hey Mungo will you spare a quick Nuka-Cola" A hyper kid screams in your left ear.
"I drank all mine sorry kid you can have the bottle though"
"YES Ill give you my TerCHOinator for it"
"Um sure kid"
"Tell me when you have more, my dad left me with a whole bunch of TerCHOinator figurines when he left me..."
[[Continue down the tunnel]]
[[Leave|Wasteland Map]]"Hey Mun... I mean Mister can you tye my shoes for me?"
*You tye her shoes*
(Little Lamplight Reputation +10)
[[Continue|CT]]"Your not nice Mungo, none of you are"
(Little Lamplight Reputation -10)
[[Continue|CT]]"Your time at Little Lamplight is done now GET OUT"